February 25, 2018

Neverwinter Cheats
irolltwenties | 20 in every statistic. |
---|---|
rs kr_influence | A simple influence editor, in the form of a dialogue. |
givefeat # | Add the feat to your currently selected character (use #'s 2 through around 500) |
dm_unlockcamera | Allows you to use the camera with better scrolling and the such |
givexp [-ve number] | Decreases your experience points by the value entered |
resetlevels | Delevel you if your experience points is near to 0 |
rs ga_global_int ("01_Mineral_New", "1") | Get "1" more ore find. |
givespell # | Gives a spell identified by it's id number to the character. |
giveitem [item tag] # | Gives active player item |
dm_givegold # | Gives the desired amount of gold |
givexp # | Gives the desired amount of XP to your character. |
dm_god | Invincibility |
Set Appearance # | Makes your character have the appearance of the # in the res ref table of the 2da appearance file...*Note this is just appearance* |
rs kr_roster_edit | Opens a debug dialogue with an option to open the party roster to switch party members in and out at any time. (Use caution with other features there) |
rs ga_influence (x, y) | Raises influence level for that companion. |
rs ga_party_limit(6) | Raises the amount of party members you may have at once to 6. Default is 3 in Act 1 and 4 in Acts 2 and 3. |
removefeat # | Remove the feat corresponding to that number |
rs ga_time_advance(Hours, Min, Sec, Milli) | replace Hours, Minutes, Seconds and Milliseconds with how much time you want to advance. |
unpolymorph | Returns your controlled character to normal. |
SetCHA # | Set charisma to given number. |
SetCON # | Set constitution to given number. |
SetDEX # | Set dexterity to given number. |
SetINT # | Set intelligence to given number. |
SetSTR # | Set strength to given number. |
SetWIS # | Set wisdom to given number. |
rs gr_dm | Spawns a Dungeon Master NPC who will allow you to spawn items, add journal entries, open stores, add/remove party members, and teleport. |
rs ga_alignment(-1, 1) | to move one point towards Chaos |
rs ga_alignment(-1, 0) | to move one point towards evil |
rs ga_alignment(1, 0) | to move one point towards good |
rs ga_alignment(1, 1) | to move one point towards Law |
polymorph # |