Neverwinter (5)

Perfect World Neverwinter

E3 saw me visit Perfect World Entertainment on the last day of the show, to play two games. The other day, Gamer Professionals took some time to cover the top-down RPG shooter, Today, the coverage resumes and the Perfect World Entertainment portion of the coverage concedes with the coverage for the casual MMO Neverwinter.

Neverwinter was made with casual, pick-up gameplay. Gone are the long days of intensive hours-long raids and dungeons. Neverwinter put me at the controls of a magic-wielding user at the endgame level, level 70.Neverwinter_PS4_01 The control scheme, using a PlayStation 4 controller, was very easy to use. Triggers for attack, various skills are mapped to the buttons on the controller, and a little bit of timing can lead to a pretty easy romp.

I was introduced to a few small quests in the late game, where I performed various quests such as the standard killing mob type quests, or looking for certain items. In the fifteen minute demo I was given, the main focus was to illustrate just how easy it is to pick up Neverwinter and get involved with the gameplay. The game is definitely user friendly, that much can be said for sure. The visuals were decent enough, but lacked the sense of polish that many PlayStation 4 games tend to have. It felt just a tad dated, but didn’t detract terribly from the main purpose of the game.

Combat was extremely easy to master. As the magic-wielding class, I was able to fire spells from afar, with various effects that took place with single or multiple targets. There was also a nice heal that regenerated the majority of my HP when I came to a slight pinch, and there were various “ultimate” skills that could be used to rapidly decimate mobs.

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