
Neverwinter Nights 2 Duelist
Basic clothing provides fashion and style but does not confer an armor bonus.
Special Properties
None
Base Armor Class: 0
Maximum Dexterity Bonus: None
Armor Check Penalty: 0
Arcane Spell Failure: 0%
Feats Required: None
Adventurer's Robe
Former Royal Magician Vangerdahast to King Azoun IV of Cormyr was once an accomplished adventurer of high fame. One reason he became popular in wizardly circles was his creation of the Adventurer's Robe. Mages have always struggled with the limitations placed on them by the ability to cast arcane magics. These robes give the mage an edge in surviving encounters with melee fighters by being able to absorb some damage from hits.
Special Properties
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard
Base Armor Class: 0
Maximum Dexterity Bonus: None
Armor Check Penalty: 0
Arcane Spell Failure: 0%
Feats Required: None
Assassin's Garb
Special Properties
None
Base Armor Class: 0
Maximum Dexterity Bonus: None
Armor Check Penalty: 0
Arcane Spell Failure: 0%
Feats Required: None
Barbarian's Outfit
Special Properties
None
Base Armor Class: 0
Maximum Dexterity Bonus: None
Armor Check Penalty: 0
Arcane Spell Failure: 0%
Feats Required: None
Bard's Tunic
Special Properties
None
Base Armor Class: 0
Maximum Dexterity Bonus: None
Armor Check Penalty: 0
Arcane Spell Failure: 0%
Feats Required: None
Black Robe of the Archmagi
Like many evil items, these robes are fashioned in great numbers by the Zhentarim and their minions. They are found far and wide across the Realms, and the more hands they touch, the more influence the Zhents enjoy.
Special Properties
AC Bonus: + 5
Bonus Feat Spell Penetration
Saving Throw Bonus: Universal + 1
Spell Resistance: 10
Use Limitation: Alignment Group Evil
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard
Base Armor Class: 0
Maximum Dexterity Bonus: None
Armor Check Penalty: 0
Arcane Spell Failure: 0%
Feats Required: None
Cleric's Outfit
Special Properties
None
Base Armor Class: 0
Maximum Dexterity Bonus: None
Armor Check Penalty: 0
Arcane Spell Failure: 0%
Feats Required: None
Cleric's Robe
Special Properties
None
Base Armor Class: 0
Maximum Dexterity Bonus: None
Armor Check Penalty: 0
Arcane Spell Failure: 0%
Feats Required: None
Commoner's Outfit
Special Properties
None
Base Armor Class: 0
Maximum Dexterity Bonus: None
Armor Check Penalty: 0
Arcane Spell Failure: 0%
Feats Required: None
Commoner's Tunic
Special Properties
None
Base Armor Class: 0
Maximum Dexterity Bonus: None
Armor Check Penalty: 0
Arcane Spell Failure: 0%
Feats Required: None
Conjurer's Robe
Special Properties
None
Base Armor Class: 0
Maximum Dexterity Bonus: None
Armor Check Penalty: 0
Arcane Spell Failure: 0%
Feats Required: None
Dragon Disciple's Robe
Special Properties
Use Limitation: Class Red Dragon Disciple
AC Bonus: + 2
Bonus Spell Slot of Level: Wizard Level 3
Bonus Spell Slot of Level: Sorcerer Level 3
Bonus Spell Slot of Level: Bard Level 2
Bonus Spell Slot of Level: Bard Level 3
Base Armor Class: 0
Maximum Dexterity Bonus: None
Armor Check Penalty: 0
Arcane Spell Failure: 0%
Feats Required: None
Duelist Garb
Special Properties
Use Limitation: Class Duelist
AC Bonus: + 3
Bonus Feat Power Attack
Cast Spell: Haste (5) 2 Uses/Day
Base Armor Class: 0
Maximum Dexterity Bonus: None
Armor Check Penalty: 0
Arcane Spell Failure: 0%
Feats Required: None
Gladiator's Outfit
Special Properties
None
Base Armor Class: 0
Maximum Dexterity Bonus: None
Armor Check Penalty: 0
Arcane Spell Failure: 0%
Feats Required: None
Greater Battle Robe
Sick to death of hearing about the prowess of mages like Elminster, Blackstaff, and the Red Wizards of Thay; Klaphen Fortier, a powerful, but relatively unknown wizard, created these robes to bolster young spellcasters across the realms. His hope was that youthful and unscrupulous mages might be encouraged to challenge more powerful wizards in hopes of making a name for themselves. Rumor has it that Klaphen died in an accident of spectacular proportions, when 56 lightning bolts and numerous large meteors struck his tower.
Special Properties
AC Bonus vs. Alignment Group: Evil + 2
Light: Low (10m)
Skill Bonus: Concentration + 3
Skill Bonus: Spellcraft + 3
Spell Resistance: 14
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard
Base Armor Class: 0
Maximum Dexterity Bonus: None
Armor Check Penalty: 0
Arcane Spell Failure: 0%
Feats Required: None
Greater Robe of Eyes
The greater robe of eyes provides the wearer with improved vision and the ability to detect many things that are hidden. Invisibility and ethereal effects have no power to cloud the wearer's vision.
When not fully armored, the more powerful clerics of Helm often wear such robes to allow them to maintain their vigilance, even when unable to maintain their armament.
Special Properties
Skill Bonus: Search +10
Skill Bonus: Spot +10
True Seeing
Base Armor Class: 0
Maximum Dexterity Bonus: None
Armor Check Penalty: 0
Arcane Spell Failure: 0%
Feats Required: None
Grey Robe of the Archmagi
While garments like this have been found in almost every culture with a strong contingent of spellcasters, this example and most others in the Neverwinter area are believed to have originated within Ulcaster's School of Wizardry. The school presented no bias in its teachings, and hosted casters from all across the Sword Coast until its destruction some 200 years ago.
Special Properties
AC Bonus: + 5
Bonus Feat Spell Penetration
Saving Throw Bonus: Universal + 1
Spell Resistance: 10
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard
Use Limitation: Specific Alignment Chaotic Neutral
Use Limitation: Specific Alignment Lawful Neutral
Use Limitation: Specific Alignment Neutral
Base Armor Class: 0
Maximum Dexterity Bonus: None
Armor Check Penalty: 0
Arcane Spell Failure: 0%
Feats Required: None
Illusionist's Robe
Special Properties
None
Base Armor Class: 0
Maximum Dexterity Bonus: None