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Neverwinter Nights Ranger


Neverwinter Nights - Ranger Guide Written By : MikeIsGood =================== Table Of Contents : I. Getting Started... - A. Why A Ranger? - B. Race - C. Stats And Skills And Feats (Oh My) II. Now That Im Started... - A. Ranger Abilities - 1. Trackless Step - 2. Favored Enemy - 3. Bonus Feats - 4. Animal Companion - B. Henchman - C. Ranger Spells - 1. Level 1 - a. Cure Light Wounds - b. Entangle - c. Grease - d. Summon Creature I - 2. Level 2 - a. Cats Grace - b. Hold Animal - c. Protection From Elements - d. Resist Elements - e. Sleep - f. Summon Creature II - 3. Level 3 - a. Aid - b. Cure Moderate Wounds - c. Invisibility Purge - d. Neutralize Poison - e. Remove Disease - f. Summon Creature III - 4. Level 4 - a. Cure Serious Wounds - b. Freedom Of Movement - c. Polymorph Self - d. Summon Creature IV - D. Tactics At Early Levels III. Time Goes On - A. Tactics At Later Levels - B. Acheving Level 20 - C. General Ranger Information IV. The Finale - A. Thank Yous ================= IA. Why A Ranger? - So by now, you may be asking yourself why you want to create a ranger... well, good question. First off, if you plan on using two weapons in battle, the Ranger is the only way to go. The Ranger starts off with bonus feats that let you get a head start on two weapon fighting : Ambidexterity and Two-Weapon Fighting, and automaticaly gain Improved Two-Weapon Fighting at level 9. Not only can they prevail in Meele, but they are also adept at using the bow to snipe at their enemies. With the ability to go in close, stay at a distance, and even cast some spells, Rangers make a great choice for SP or MP alike. IB. Race - Now that I, hopefully, got you hooked on a Ranger, you may be wondering what race would do nicely for the Ranger. Human is the obvious choice for almost any class because of their bonus feats, but a half-elf would do nicely also with their bonuses (Immunity To Sleep, Hardiness Vs. Enchantments Partial Skill Affinity [Listen, Search, Spot], Low-Light Vision). IC. Stats And Skills And Feats (Oh My) - Okay, so youre now in the latter-half of character creation, or are planning out your character in your mind or on paper or whatever...but you realise you need to know about Stats, Skills, And Feats. For stats, your best bet is to hit that 'Recomended' button. If not, here we go. Str, Dex, and Wis are all important here. Str to help you prevail in combat, Dex to give you a good AC boost and to help with your archery, and Wis for your Ranger spells. As for skills, Animal Empathy is good if you like to posses other Animals to aid you, Disable Trap and Pick Locks is nice if you want a little Rogue-like twist on your character, thus not needing Tomi much and being able to use other Henchman (discussed later). Heal is nice simply because healing kits are cheaper than potions, work very well, and cure poisons and diseases, too - heal helps you improve your healing ability. As far as feats go, you start out with Ambidexterity and Two-Weapon Fighting, so dont worry about those. You'll want Cleave if you plan on Meeleing lots. Rapid Shot if you plan on using your bow at all, Point Blank Shot, too. Weapon Focus is very helpful for whatever weapon you plan on using most; Weapon Specialization in the same light. IIA1. Ranger Abilities - Trackless Step - This skill can either be very usefull, or completely useless. If you plan on Hiding or Moving Silently alot, then this helps you do those 2 things in the woods or wooded areas. Just keep in mind that this isnt something you choose, you get these automatically! IIA2. Ranger Abilities - Favored Enemies - Very usefull. At the first level and every five levels after that, you get to choose a favored enemy. A favored enemy is a type of monster you get Spot bonuses, Listen bonuses, Taunt bonuses, Damage bonuses. These bonuses also go up every five levels. IIA3. Ranger Abilities - Bonus Feats - These are Ambidexterity, Two-Weapon Fighting, and Improved Two-Weapon Fighting. You can the first two at level one, and the latter of the three at level nine...all for free! This is why the Ranger makes such a good meele fighter IIA4. Ranger Abilities - Animal Companion - Animal Companion is gained at level six and is very usefull. Once a day, you can summon upon one of many animals to help you in battle, and in scouting. IIB. Henchman - Ah, so we have finally arived at Henchman. Depending on your skills, there are a couple of Henchman that could be quite useful to you. Tomi, the Rogue, works very well if you dont plan on taking any skill points in Rogue skills. If you like being healed, Linu the Cleric is the way to go. If you want someone of pure power, Daelan Red Tiger is the obvious choice. I myself chose Daelan to be my main man, sometimes using Linu when there are Undead. IIC1a. Ranger Spells - Level 1 - Cure Light Wounds - Helpful for when you need a quick heal and are out of potions, but really doesnt cure much for when you aquire it. IIC1b. Ranger Spells - Level 1 - Entangle - I didnt use this spell at all. The only time I did, it didnt work. Id stick with the healing spell or Summonings. IIC1c. Ranger Spells - Level 1 - Grease - Can be usefull if you are facing a fast enemy, but otherwise really is not. IIC1d. Ranger Spells - Level 1 - Summon Creature I - A little more usefull than any other spell for Level 1, this summons upon a Dire Badger to help you. IIC2a. Ranger Spells - Level 2 - Cats Grace - Very usefull, more than some would think. This increases your dexterity, which is very usefull for when you use your bow or when you need better reflex saving throws. IIC2b. Ranger Spells - Level 2 - Hold Animal - Im sure its useful, but I didnt use it. Doesnt always work and...yah. IIC2c. Ranger Spells - Level 2 - Protection From Elements - I never quite understood these protection spells, but this one was easy to understand - you get protected up to 30 damage from elements!...



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